Assistant Professor in Interaction Design
Emily Carr University
ABOUT EMILY CARR UNIVERSITY
Emily Carr University of Art + Design, established in 1925, is a world leader in education and research. Encouraging experimentation at the intersection of art, design, media and technology, our teaching and learning community merges studio practice, research creation, and critical scholarship in an interdisciplinary and collaborative environment. Alumni and faculty are internationally recognized as award‐winning creators and thought leaders who have significant impact in 21st‐century cultural production and cultural sustainability. We engage students, industry, and society to iterate and explore, and think differently about creativity and how it shapes our world. Located in beautiful and culturally diverse Vancouver, British Columbia, Emily Carr attracts more than 1800 students from 60 countries to our undergraduate and graduate programs. The Faculty of Design and Dynamic Media is one of four university faculties (alongside Audain Faculty of Art, Faculty of Culture + Community, and Jake Kerr Faculty of Graduate Studies) which, together with the Aboriginal Gathering Place, Library + Learning Commons, Shumka Centre for Creative Entrepreneurship, Libby Leshgold Gallery, READ Books, and the research centres and workshops in our new state‐of‐the‐art, custom‐built campus, offer vibrant conditions for the development of practice-based and practice‐led research and education.
SUMMARY OF RESPONSIBILITIES:
The BDes in Interaction Design, situated in the Ian Gillespie Faculty of Design and Dynamic Media (DDM), focuses on design that facilitates experiences between people and environments through emerging technologies. The program places particular emphasis on open source and shared value economies, digital citizenship, and the materiality of interactions, focusing on ethical design practices addressing cultural and socio/political issues in relation to emerging technology. Interaction Design plays an active and strategic role in shaping a sustainable future. Design at Emily Carr University has evolved as a practice that responds to and engages the world around us, focusing on creating compelling messaging, narratives and experiences and grounded in the ecological, political and socio‐technical contexts of contemporary societies. All majors in the DDM Faculty share values and goals in areas of collaboration, sustainability, interdisciplinarity, critical engagement with technology, new research methods, new approaches to design and the making of imaginative and provocative work.
Candidates should possess the ability to teach students at multiple levels, from Foundation to Graduate Studies, and will be expected to contribute to the development of new curriculum in an institution that is committed to the interrelation of theory and practice. The successful candidates will join a dynamic team of cross‐disciplinary Design faculty from across the Communication Design, Industrial Design and Interaction Design majors. Candidates should be equally fluent in current design discourse and studio practices and in balancing the conceptual, aesthetic and technical demands of the discipline. Faculty are expected to participate in portfolio reviews, upper‐level design critiques, provide undergraduate and graduate student supervision, serve on administrative committees, engage in research, and to be an active member of the Emily Carr community.
A successful candidate will have the following qualifications and/or related experience:
• Master’s degree or the equivalent combination of education and professional experience;
• Over 5 years professional experience in Interaction Design;
• experience in post‐secondary teaching in a collaborative teaching environment;
• strong portfolio with exceptional interaction design work, demonstrating UX design experience leading iterative human‐centered and/or more‐than‐human centered research activities;
• a critical and practical engagement with and/or interest in open source software frameworks and web technologies;
• experience with a wide range of prototyping techniques;
• intercultural competence: the ability to communicate effectively and appropriately with people of various cultures is expected.
Areas of focus may include:
• service design (including digital service design)—e.g. for wellness, healthcare, communities, NGOs, and governments;
• design for social justice, digital citizenship and digital literacy;
• interaction design for big and small data, and agentive technologies;
• user experience design.
• Vancouver, BC
EXPECTED START DATE: 2022-01-01
HOURS PER WEEK: 35 hours a week